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Struct ShadowSystem::PolyVertStruct

ClassList > ShadowSystem > PolyVertStruct

GPU layout for polygonal light vertex data.

  • #include <ShadowSystem.h>

Public Attributes

Type Name
glm::vec3 v = { 0, 0, 0 }
Vertex position in world space.

Public Attributes Documentation

variable v

Vertex position in world space.

glm::vec3 ShadowSystem::PolyVertStruct::v;



The documentation for this class was generated from the following file src/render/ShadowSystem.h