Struct ShadowSystem::PolyVertStruct
ClassList > ShadowSystem > PolyVertStruct
GPU layout for polygonal light vertex data.
#include <ShadowSystem.h>
Public Attributes
| Type | Name |
|---|---|
| glm::vec3 | v = { 0, 0, 0 }Vertex position in world space. |
Public Attributes Documentation
variable v
Vertex position in world space.
glm::vec3 ShadowSystem::PolyVertStruct::v;
The documentation for this class was generated from the following file src/render/ShadowSystem.h