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Struct ShaderEditor::MiniPropPanel

ClassList > ShaderEditor > MiniPropPanel

  • #include <ShaderEditor.h>

Public Attributes

Type Name
int datatype = { 0 }
bool is_open = { false }
ImVec2 panel_pos = { ImVec2(0,0) }
int prop_count = { 1 }

Public Attributes Documentation

variable datatype

int ShaderEditor::MiniPropPanel::datatype;

variable is_open

bool ShaderEditor::MiniPropPanel::is_open;

variable panel_pos

ImVec2 ShaderEditor::MiniPropPanel::panel_pos;

variable prop_count

int ShaderEditor::MiniPropPanel::prop_count;


The documentation for this class was generated from the following file src/UI/layer/ShaderEditor.h