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Struct MeshData::ByteArray

ClassList > MeshData > ByteArray

  • #include <MeshData.h>

Public Attributes

Type Name
glm::vec3 center = { 0,0,0 }
int count = { 0,0,0,0 }
std::vector< float > data_array
std::string name = ""

Public Attributes Documentation

variable center

glm::vec3 MeshData::ByteArray::center;

variable count

int MeshData::ByteArray::count[4];

variable data_array

std::vector<float> MeshData::ByteArray::data_array;

variable name

std::string MeshData::ByteArray::name;


The documentation for this class was generated from the following file src/render/MeshData.h