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Struct Input::InputState

ClassList > Input > InputState

Combined input state snapshot. More...

  • #include <Input.h>

Public Attributes

Type Name
KeyState key = {}
Keyboard state.
MouseState mouse = {}
Mouse state.
RandomState random = {}
Random values.

Detailed Description

Aggregates all input state types for convenient frame capture.

Public Attributes Documentation

variable key

Keyboard state.

KeyState Input::InputState::key;


variable mouse

Mouse state.

MouseState Input::InputState::mouse;


variable random

Random values.

RandomState Input::InputState::random;



The documentation for this class was generated from the following file src/editor/Input.h