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Dir src/render

FileList > render

Files

Type Name
file Buffers.cpp
file Buffers.h
RAII base class for OpenGL buffer objects.
file Material.cpp
file Material.h
Material system for PBR rendering with texture and parameter management.
file MeshData.cpp
file MeshData.h
file RenderConfigs.cpp
file RenderConfigs.h
User-configurable rendering settings and algorithm selections.
file Renderer.cpp
file Renderer.h
Core renderer providing stateless rendering service.
file ShaderBuildIn.cpp
file ShaderLib.cpp
file ShaderLib.h
file ShaderParser.cpp
file Shaders.cpp
file Shaders.h
Base shader abstraction for GPU shader compilation, linking, and uniform management.
file ShadowSystem.cpp
file ShadowSystem.h
GPU light buffer management, shadow map caching, and shadow computation.
file Texture.cpp
file Texture.h
Texture wrapper for OpenGL texture objects and texture resource management.
file VertexArray.cpp
file VertexArray.h

Directories

Type Name
dir buffers
dir shaders

The documentation for this class was generated from the following file src/render/