Skip to content

Class ShaderController

ClassList > ShaderController

  • #include <ShaderController.h>

Inherits the following classes: Controllers

Public Functions

Type Name
virtual void bind (EventPool & pool) override
Subscribe to relevant events in the EventPool .

Public Functions inherited from Controllers

See Controllers

Type Name
virtual void bind (EventPool & pool) = 0
Subscribe to relevant events in the EventPool .

Public Functions Documentation

function bind

Subscribe to relevant events in the EventPool .

virtual void ShaderController::bind (
    EventPool & pool
) override

This method is called once during controller initialization to establish event subscriptions. Controllers should subscribe to all events they need to handle their domain logic (e.g., CameraController subscribes to mouse drag).

Event handlers typically: * Validate event data * Update scene objects (Transform, Material, etc.) * Emit secondary events to notify other systems

Parameters:

  • pool The EventPool to bind subscriptions to

Note:

This is called before any events are emitted, ensuring handlers are ready.

Note:

Subscriptions persist for the lifetime of the controller.

Implements Controllers::bind



The documentation for this class was generated from the following file src/editor/controllers/ShaderController.h