File Sprite.h
FileList > scene > Sprite.h
Go to the source code of this file
#include "GL/glew.h"
#include "glm/glm.hpp"
#include "ID.h"
#include "Context.h"
#include "Texture.h"
#include "shaders/RenderShader.h"
Classes
Public Types
Macros
Public Types Documentation
enum SpriteType
enum SpriteType {
NONE_SPRITE,
POINT_LIGHT_SPRITE,
SUN_LIGHT_SPRITE,
SPOT_LIGHT_SPRITE,
CAM_SPRITE,
ENVIRN_SPRITE,
PARTIC_SPIRIT
};
Macro Definition Documentation
define SPRITE_SIZE
#define SPRITE_SIZE `0.7f`
The documentation for this class was generated from the following file src/scene/Sprite.h