File ShaderEvents.h
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#pragma once
#include "Shaders.h"
#include <string>
// Shader Code Editing
struct ShaderCodeCompileEvent
{
Shaders* shader;
ShaderType type;
std::string code;
};
// Shader Struct Editing
struct ShaderStructAddArrayBufferEvent
{
Shaders* shader;
ShaderType type;
S_AB layout;
};
struct ShaderStructAddPassEvent
{
Shaders* shader;
ShaderType type;
S_REND layout;
};
struct ShaderStructAddInputEvent
{
Shaders* shader;
ShaderType type;
S_IN input;
};
struct ShaderStructAddOutputEvent
{
Shaders* shader;
ShaderType type;
S_OUT output;
};
struct ShaderStructAddUniformEvent
{
Shaders* shader;
ShaderType type;
S_U uniform;
};
struct ShaderStructAddStructEvent
{
Shaders* shader;
ShaderType type;
std::string name;
Args args;
};
struct ShaderStructCompileEvent
{
Shaders* shader;
ShaderType type;
};
// Shader Node Editing
struct ShaderNodeCompileEvent
{
Shaders* shader;
ShaderType type;
};
// Saving
struct ShaderSaveEvent
{
Shaders* shader;
ShaderType type;
};
// Shader changed event for Editor update
struct ShaderChangedEvent {
Shaders* shader;
ShaderType type;
};