File RenderConfigs.h
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#pragma once
class RenderConfigs
{
public:
enum class RenderPipeLine : char
{
Forward,
Deferred,
Custom0
};
enum class SamplingType : char
{
Average,
IncrementAverage
};
enum class OptFlwAlg : char
{
None,
Forward,
Backward
};
enum class SSRAlg : char
{
None,
RayMarching,
SDFRayMarching,
SDFResolvedRayMarching
};
enum class AAAlg : char
{
None,
MSAA,
FXAA
};
enum class AOAlg : char
{
None,
SSAO,
HBAO
};
enum class ShadowAlg : char
{
None,
ShadowMapping,
SDFSoftShadow,
VSSM,
MSSM,
TMSSM,
};
SamplingType r_sampling_average = SamplingType::Average;
OptFlwAlg r_of_algorithm = OptFlwAlg::Backward;
RenderPipeLine r_pipeline = RenderPipeLine::Deferred;
AAAlg r_anti_alias = AAAlg::FXAA;
SSRAlg r_ssr_algorithm = SSRAlg::SDFResolvedRayMarching;
AOAlg r_ao_algorithm = AOAlg::SSAO;
ShadowAlg r_shadow_algorithm = ShadowAlg::VSSM;
public:
float r_gamma = 1.0f;
int r_ao_ksize = 16;
float r_ao_radius = 0.5;
int r_sample_pf = 128;
public:
bool RequiresFwdOF() const;
bool RequiresBwdOF() const;
bool RequiresSDF() const;
bool RequiresShadow() const;
bool RequiresMomentShadow() const;
bool RequiresSSR() const;
bool RequiresFXAA() const;
public:
RenderConfigs() {};
};