File RenderBuffer.h
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#pragma once
#include "Texture.h"
class RenderBuffer
{
private:
GLuint rb_ID = 0;
GLuint rb_format = GL_DEPTH24_STENCIL8;
GLuint rb_w = 0;
GLuint rb_h = 0;
void _delRB();
void _deepCopyFrom(const RenderBuffer& rb);
public:
RenderBuffer();
RenderBuffer(GLuint _type);
~RenderBuffer();
RenderBuffer(const RenderBuffer& rb);
RenderBuffer(RenderBuffer&& rb) noexcept;
RenderBuffer& operator=(const RenderBuffer& rb);
RenderBuffer& operator=(RenderBuffer&& rb) noexcept;
public:
void BindRenderBuffer() const;
void UnbindRenderBuffer() const;
void Resize(GLuint w, GLuint h);
void Resize(const glm::vec2& size);
GLuint GetRenderBufferID() const { return rb_ID; }
};