File Outliner.h
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#pragma once
#include "ImguiLayer.h"
#include "ImguiTheme.h"
class Outliner : public ImguiLayer, public ImguiTheme
{
private:
int ol_width = 30;
ImFont* fontA;
public:
Outliner();
Outliner(const std::string& name);
~Outliner();
public:
void UpdateStyle();
void RenderLayer(const Context& ctx, EventPool& evt) override;
};