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File Outliner.h

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#pragma once
#include "ImguiLayer.h"
#include "ImguiTheme.h"

class Outliner : public ImguiLayer, public ImguiTheme
{
private:

    int ol_width = 30;
    ImFont* fontA;
public:
    Outliner();
    Outliner(const std::string& name);
    ~Outliner();

public:
    void UpdateStyle();

    void RenderLayer(const Context& ctx, EventPool& evt) override;
};