File OpaButton.h
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#pragma once
#include "ImguiItem.h"
namespace UI {
class OpaButton : public ImguiItem
{
private:
ImVec2 obt_size;
int obt_objectID{ -1 };
bool obt_swap_per_click{ true };
public:
OpaButton();
OpaButton(const std::string& name, int id = -1, bool spc = true);
~OpaButton();
void RenderItem() const override;
void ResetSize(const ImVec2& size) override;
};
}