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File NodesColor.cpp

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#include "item/NodeEditor.h"

std::vector<ImU32> ImguiNodes::n_color_list = {
    IM_COL32(197,105,0,255),
    IM_COL32(30,170,0,255)
};

std::vector<ImU32> ImguiNodes::pin_color_list = {
    IM_COL32(100,100,100,255),                                           //FLOAT_PARA, 
    IM_COL32(120,120,120,255),                                           //INT_PARA, 
    IM_COL32(0,178,105,255),                                             //BOOL_PARA, 
    IM_COL32(30,170,0 ,255),                                             //STRING_PARA, 
    IM_COL32(30,170,70,255),                                             //VEC2_PARA, 
    IM_COL32(0 ,68,203,255),                                             //VEC3_PARA, 
    IM_COL32(153,39,202,255),                                            //VEC4_PARA, 
    IM_COL32(30,170,70,255),                                             //MAT3_PARA, 
    IM_COL32(30,170,70,255),                                             //MAT4_PARA, 
    IM_COL32(30,170,70,255),                                             //TEXTURE_PARA
    IM_COL32(30,170,70,255),                                             //
    IM_COL32(30,170,70,255),                                             //
};