File NodesColor.cpp
File List > src > UI > NodesColor.cpp
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#include "item/NodeEditor.h"
std::vector<ImU32> ImguiNodes::n_color_list = {
IM_COL32(197,105,0,255),
IM_COL32(30,170,0,255)
};
std::vector<ImU32> ImguiNodes::pin_color_list = {
IM_COL32(100,100,100,255), //FLOAT_PARA,
IM_COL32(120,120,120,255), //INT_PARA,
IM_COL32(0,178,105,255), //BOOL_PARA,
IM_COL32(30,170,0 ,255), //STRING_PARA,
IM_COL32(30,170,70,255), //VEC2_PARA,
IM_COL32(0 ,68,203,255), //VEC3_PARA,
IM_COL32(153,39,202,255), //VEC4_PARA,
IM_COL32(30,170,70,255), //MAT3_PARA,
IM_COL32(30,170,70,255), //MAT4_PARA,
IM_COL32(30,170,70,255), //TEXTURE_PARA
IM_COL32(30,170,70,255), //
IM_COL32(30,170,70,255), //
};