File MaterialEvents.h
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#pragma once
#include "Material.h"
#include "ID.h"
#include <string>
struct MaterialNameChangedEvent {
Material* material;
std::string name{};
};
struct MaterialFloatChangedEvent {
Material* material;
Material::MatParaType param_type{ Material::MAT_NONE };
Material::MatDataType data_type{ Material::MPARA_FLT };
float value{ 0.0f };
};
struct MaterialColorChangedEvent {
Material* material;
Material::MatParaType param_type{ Material::MAT_NONE };
Material::MatDataType data_type{ Material::MPARA_COL };
glm::vec3 color{ 0.0f };
};
struct MaterialTextureNameChangedEvent {
Material* material;
Material::MatParaType param_type{ Material::MAT_NONE };
Material::MatDataType data_type{ Material::MPARA_TEX };
std::string name{};
};
struct MaterialTypeChangedEvent {
ObjectID* obj;
Material* material;
Material::MatParaType param_type{ Material::MAT_NONE };
Material::MatDataType data_type{ Material::MPARA_FLT };
};
struct MaterialStructChangedEvent
{
ObjectID* obj;
Material* material;
};