File Events.cpp
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#include "Events.h"
#include "Input.h"
#include "events/KeyMouseEvents.h"
void EventPool::EmitGlobalEvent()
{
const Input::InputState state = Input::GetInputState();
if (Input::IsMouseClicked()) {
emit(MouseClickEvent{
state.key.special,
state.mouse.button,
state.mouse.mouse_x,
state.mouse.mouse_y});
}
if (Input::IsMouseLeft()) {
emit(MouseLeaveEvent{
state.key.special,
state.mouse.button,
state.mouse.mouse_x,
state.mouse.mouse_y });
}
if (Input::IsMouseScrolled()) {
emit(MouseScrolledEvent{
state.key.special,
state.mouse.scroll_x,
state.mouse.scroll_y });
}
if (Input::IsKeyClicked()) {
emit(KeyClickEvent{ state.key });
}
if (Input::IsKeyLeft()) {
emit(KeyLeaveEvent{ state.key });
}
}