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#pragma once
#include "Transform.h"
#include "ID.h"

enum EmptyType
{
    BLANK_EMPTY,      
    POST_PROC_EMPTY,  
    FIELD_EMPTY       
};

class Empty : public ObjectID, public Transform3D
{
private:
    EmptyType empty_type; 
public:
    Empty(EmptyType type);

    ~Empty();
};