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#pragma once
#include "ImguiItem.h"
namespace UI {
    class Button : public ImguiItem
    {
    public:
        Button(const std::string& name);
        ~Button();

        //mutable std::function<void(void)> ButtonFunc = [] {};
        void CallButtonFunc() const override { ButtonFunc(); }
        void RenderItem() const override;
    };
}