File Application.h
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#pragma once
#include <memory>
#include "Input.h"
#include "Context.h"
#include "Controllers.h"
#include "Window.h"
#include "Renderer.h"
#include "ImguiManager.h"
class Application
{
public:
Application();
~Application();
Application(const Application&) = delete;
Application& operator=(const Application&) = delete;
public:
// TODO: separate Editor
Input InputManager{};
EventPool EventPool{};
ControllerManager Controllers{};
Window window;
Context Ctx;
std::unique_ptr<Renderer> renderer;
std::unique_ptr<ImguiManager> UI;
public:
int Run();
};